module GToolbox:sig..end
Useful functions for LablGTK.
= [ `C of string * bool * (bool -> unit)
| `I of string * (unit -> unit)
| `M of string * menu_entry list
| `R of (string * bool * (bool -> unit)) list ]
Tree description of a menu
: GMenu.menu -> entries:menu_entry list -> unitBuild a menu from a tree description
: entries:menu_entry list -> button:int -> time:int32 -> unitPopup a menu created from the given list of labels and functions.
val question_box : ?parent:#GWindow.window_skel ->
title:string ->
buttons:string list -> ?default:int -> ?icon:#GObj.widget -> string -> intThis function is used to display a question in a dialog box, with a parametrized list of buttons. The function returns the number of the clicked button (starting at 1), or 0 if the window is savagedly destroyed.
parent : the parent window in the front of which it should be displayed.
this also sets the destroy_with_parent property.title : the title of the dialogbuttons : the list of button labels.default : the index of the default answericon : a widget (usually a pixmap) which can be displayed on the left
of the window.val message_box : ?parent:#GWindow.window_skel ->
title:string -> ?icon:#GObj.widget -> ?ok:string -> string -> unitThis function is used to display a message in a dialog box with just an Ok button.
We use question_box with just an ok button.
parent : the parent window in the front of which it should be displayed.
this also sets the destroy_with_parent property.title : the title of the dialogicon : a widget (usually a pixmap) which can be displayed on the left
of the window.ok : the text for the ok button (default is "Ok")val input_string : ?parent:#GWindow.window_skel ->
title:string ->
?ok:string -> ?cancel:string -> ?text:string -> string -> string optionMake the user type in a string.
None if the user clicked on cancel, or Some s if the user
clicked on the ok button.parent : the parent window in the front of which it should be displayed.
this also sets the destroy_with_parent property.title : the title of the dialogok : the text for the confirmation button (default is "Ok")cancel : the text for the cancel button (default is "Cancel")text : the default text displayed in the entry widgetval input_text : ?parent:#GWindow.window_skel ->
title:string ->
?ok:string -> ?cancel:string -> ?text:string -> string -> string optionMake the user type in a text.
None if the user clicked on cancel, or Some s if the user
clicked on the ok button.parent : the parent window in the front of which it should be displayed.
this also sets the destroy_with_parent property.title : the title of the dialogok : the text for the confirmation button (default is "Ok")cancel : the text for the cancel button (default is "Cancel")text : the default text displayed in the entry widget (utf8)Associate messages to key combinations.
typekey_combination =[ `A | `C | `S ] list * char
A keyboard shorcut: a combination of Alt, Control and Shift and a letter.
type 'a shortcut_specification = {
|
name : |
|
keys : |
|
message : |
A shortcut specification: name of a GTK+ signal to emit, keyboard shortcuts and the message to send. The name must be unique.
val create_shortcuts : window:#GWindow.window_skel ->
shortcuts:'a shortcut_specification list ->
callback:('a -> unit) -> unitSetup the given shortcut spec list for the given window and callback. This create the GTK+ signal, associate the keyboard shortcuts to it, make the window listen to these shortcuts and eventually call the given callback with the messages from the shortcut specification.